Video games can let kids practice being bad
By Ronnie Cohen NEW YORK (Reuters Health) – Teenagers who play risk-glorifying video games rated for mature audiences are more likely to act aggressively, drink alcohol, smoke cigarettes and have unprotected sex, a new study suggests. Character-based video games let people practice being someone else, and practicing at being a character who’s an antisocial deviant may have broad behavioral consequences for kids, the researchers conclude.